
Guides has been painted over temporary hair sculpts or directly on head skulls, then for Julia and Mom Bredeles, I added Hair Farm modifiers: wisps, frizz etc. I 2D painted different hair styles over a Julia WIP head, based on Japanese stylised haircuts drawn by Ilya Kuvshinov.įurGuides Painter has been my best friend on the project.
#GROWFX FOR 3DS MAX 2015 SOFTWARE#
Here again, RailClone did a great job, after watching some tutorials on Itoo Software website, I could manage complex storage equations in a few minutes.Ībout hair process, I used the workflow established on earlier episodes, updating some processes.īefore jumping in pure hair creation, I took some time to think about the many designs of Julia hair. I definitely couldn’t manually place all the books, DVD and Blu-ray cases in the many furnitures of the film. A totally non destructive workflow compared to my 2013 attempt. It became very convenient to generate medieval pavements on the roads and get random patterns in just a few clicks. The plugin was also used to generate some wood floors and roof tiles. The result was conclusive enough to be used in the film. To test the process, I downloaded a map of historical centre of Eguisheim and drew splines on top to generate a village.
#GROWFX FOR 3DS MAX 2015 FULL#
This year, I welcomed RailClone! Once assets have been created (low poly Alsatian houses), all I needed to create was a single array driven by a spline to draw streets full of houses aligned to the spline segments. I finally used 3ds Max paint objects module, a long and destructive workflow.
#GROWFX FOR 3DS MAX 2015 HOW TO#
By creating only one geometric shape of a leaf, you can make it sway in the wind or make leaves look unique thanks to chaotic directions.In the 2013 episode I explored a few tracks on how to create villages for the final shot of the film. Objects can deform along path directions which can be used to create custom leaves.

A GrowFX object can inherit all materials from the used objects. It allows using any geometric objects and even entire object hierarchies made by the user to create leaves, flowers, fruit and many other objects that may be required for a plant.īesides, you can use animation of these objects to show stages of their growth, distributing them over the main plant.įor example, you can create a plant with blooming flowers in the lower part and buds on top. GrowFX offers a mesh builder named “ Instanced geometry“.

Then it’ll be enough to animate a tree height to create a fully-fledged animation of a growing plant. For example, you can set up a dependency of the length of main branches from the overall height of a tree, and dependency of small flowers from the length of main branches. It’s also possible to use the Affects mechanism to get specific parameters to influence others, so that you do not have to configure animation by hand. You can animate almost all parameters and create any plant animation: growth, wind, etc. In doing so, you can use interpolation between different splines, creating smooth transitions from one shape to another. This can be achieved thanks to splines, using the Spline direction modifier. GrowFX allows users to specify any shape for stems and branches.

In doing so, you can make use of standard shapes from helper objects of the Exlevel category, including plane, box, sphere, as well as a shape of any other geometric object of a scene. The direction modifier named “ Object slice” allows you to create sheared plants of any shape.
